Risk
So my buddy Kevin and I like to play Risk occasionally and it gets pretty competitive. Kevin has developed several strategies for worldwide domination. Levi, we both know that Risk is about strategy. Here check them out. If we've forgotten one of your favorites, tell us.
Switzerland Strategy – When placing troops at the beginning of the game, avoid all populated high tension areas. Attack one country per turn to get a card and avoid ticking anyone off.
Nomad Strategy – Similar to the Switzerland Strategy your goal is not to gain control of a continent, but rather to keep all of your troops grouped together in one undefeatable army. You can use this army to stay natural until card cashes are more important than continent bonus or to attack others to keep them from controlling continents. Using this strategy you can wonder freely around the board until you are ready to make your move for world conquest.
Suicide Bomber Strategy – This is not a winning strategy, however it will annoy the crap out of any serious Risk players in the game, you also may or may not be rewarded with 72 virgins after defeat. Your goal is to foil the plans of other players at the board with no regard to your own wellbeing.
Land Down Under Strategy – In this strategy you will place all of your troops in Australia in the beginning of the game and on your first turn take complete control of this continent. Then leaving a protective army at the one boarder into your continent you are free to branch out into the world and still receive 2 bonus armies every turn.
South America Strategy – This is a simple yet difficult variation on the Land Down Under Strategy. I you choose to start in South America be ready for serious conflict with North America and Africa through out the game. This is not a good starting point because it is difficult to control with a small continent bonus.
Benedict Arnold Strategy – Strike an alliance with another player then once they are engaged in a serious conflict with a third party, stab him in the back to gain control of his continent or eliminate him completely for his cards.
Don't Screw With Me Strategy – If anyone ever breaks an alliance with you, do what ever necessary to make their life hell. Use the Suicide Bomber Strategy and if possible make them feel guilty even after the game is over.
Two Friends and a Stranger Strategy – Invite someone new to your Risk game that is easily influenced and unfamiliar to the game. Use your skills of diplomacy to influence them in ways that will benefit you. (Make sure you pick a loyal friend that will not give in to outside peer pressure to attack you.)
The Intimidation Strategy - This really only works if you are bigger than the other players. This also only works if they don't really know if you'll follow through or not. The way to work this strategy is basically to make wild physical threats at those whom attack you. Feel free to throw the dice like you mean it.
The French Strategy - This strategy is where you try to stop an opponent from attacking you by whining incessantly. One must try to see the entire game as everyone is against them, and they never get the breaks. Downplay your successes, and take joy out of your opponent's successes with this lip service strategy. Be forewarned, at times this can backfire and make people get you out of the game early.
Last time Kevin, some other friends, and I played, I went with the suicide bomber. I didn't win, but Kevin didn't either.
Switzerland Strategy – When placing troops at the beginning of the game, avoid all populated high tension areas. Attack one country per turn to get a card and avoid ticking anyone off.
Nomad Strategy – Similar to the Switzerland Strategy your goal is not to gain control of a continent, but rather to keep all of your troops grouped together in one undefeatable army. You can use this army to stay natural until card cashes are more important than continent bonus or to attack others to keep them from controlling continents. Using this strategy you can wonder freely around the board until you are ready to make your move for world conquest.
Suicide Bomber Strategy – This is not a winning strategy, however it will annoy the crap out of any serious Risk players in the game, you also may or may not be rewarded with 72 virgins after defeat. Your goal is to foil the plans of other players at the board with no regard to your own wellbeing.
Land Down Under Strategy – In this strategy you will place all of your troops in Australia in the beginning of the game and on your first turn take complete control of this continent. Then leaving a protective army at the one boarder into your continent you are free to branch out into the world and still receive 2 bonus armies every turn.
South America Strategy – This is a simple yet difficult variation on the Land Down Under Strategy. I you choose to start in South America be ready for serious conflict with North America and Africa through out the game. This is not a good starting point because it is difficult to control with a small continent bonus.
Benedict Arnold Strategy – Strike an alliance with another player then once they are engaged in a serious conflict with a third party, stab him in the back to gain control of his continent or eliminate him completely for his cards.
Don't Screw With Me Strategy – If anyone ever breaks an alliance with you, do what ever necessary to make their life hell. Use the Suicide Bomber Strategy and if possible make them feel guilty even after the game is over.
Two Friends and a Stranger Strategy – Invite someone new to your Risk game that is easily influenced and unfamiliar to the game. Use your skills of diplomacy to influence them in ways that will benefit you. (Make sure you pick a loyal friend that will not give in to outside peer pressure to attack you.)
The Intimidation Strategy - This really only works if you are bigger than the other players. This also only works if they don't really know if you'll follow through or not. The way to work this strategy is basically to make wild physical threats at those whom attack you. Feel free to throw the dice like you mean it.
The French Strategy - This strategy is where you try to stop an opponent from attacking you by whining incessantly. One must try to see the entire game as everyone is against them, and they never get the breaks. Downplay your successes, and take joy out of your opponent's successes with this lip service strategy. Be forewarned, at times this can backfire and make people get you out of the game early.
Last time Kevin, some other friends, and I played, I went with the suicide bomber. I didn't win, but Kevin didn't either.
5 Comments:
I love Risk!
I have it on my PPC and have played it like a million times (against 6 computer personalities). The Down Under Strategy is too easy to beat the computer.
For fun, I pour all my troops into North America. I find that I can move out from the Eastern United States and keep control.
It works against the computer about 50% of the time.
I have not played Risk for a long time.
God Bless
The most important part of strategy (a la my brother-in-law, Neil) is to rub your fingers together and make irrational decisions. I guess that's the Suicide Bomber Strategy. Good thinking!
I've had the most luck with the "Land Down Under" strategy, but it's kinda overdone and everyone knows that it works. So you gotta try something else from time-to-time.
I used to love to play Risk. Haven't done it in a long time though. My brother and I used to have some epic battles though. We used a combination of the Land Down Under and Suicide Bomber strategies. He was usually infuriatingly conservative and incredibly lucky with the dice.
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